Manipulating this slider changes the volume of the MainAudio audio mixer seen in the Assets window. Unity set volume scroll to current code#Accessing the other options in code is simple and will be explained in the coding section.Īt the bottom is the master volume slider, which works a little differently from the other settings. There are plenty of other settings here as well, but for the purpose of this tutorial, the options the user can change are limited to just a few. You can also see individual settings, such as Texture Quality and Anti Aliasing, further down which this project allows the user to change. Unity set volume scroll to current free#Feel free to edit them to your liking, but it is not required. For instance, by default, the Very Low preset’s Texture Quality is at half resolution, but the template has it set to eighth resolution. If downloading the projects from the Github links, the presets will have been modified to give each option more definition. If you wish to set the default quality preset, you can do so by clicking the Default arrows matching with the build type (PC, Android, etc.) and selecting the preset. That order can be seen by clicking Edit->ProjectSettings then, in the window that appears (Figure 2), selecting Quality on the right-hand side.įigure 2: The project’s visual quality settings. It has already been done, but if you were to recreate this menu from scratch, you would need to take care to match the order of drop-down options (except the resolution drop-down) with the order of options seen in the Unity settings. Options in the other three drop-downs all correspond to their respective Unity graphics settings. The drop-down for selecting resolutions has a few options already, but they are mere placeholders and can be ignored as Unity is capable of automatically filling in all resolution options available to the user. The menu should consist of four drop-downs, a checkbox, and a slider. This image has been included to help the user better tell the differences between the different settings. Next to it is a sphere object with the stone texture applied. From the start, you should see an already completed user interface shown in Figure 1, created using Unity’s default assets, with all the settings that can be changed. Select the folder containing the project, then click Select Folder.įirst, here’s a quick overview of the project. To load an already existing project, click the Add button in the Unity Hub and navigate to the project in the dialog that appears. This asset is included in both the template and the complete project when downloaded from the links below. That asset can be viewed in the Unity Asset Store here. In addition, the project borrows a stone texture created by LowlyPoly. Of course, if you prefer a song from your own computer, feel free to use it. This music was created by Kevin MacLeod, and more info on it can be found directly below. The template and complete version of the project also has music included for testing the master volume settings once it is programmed and ready. An introduction to creating a user interface is detailed here. You can use the codeless template below to follow along or recreate the user interface seen in the article yourself. Unity set volume scroll to current how to#While these aren’t all the options the user can change, this article should give any Unity developer an idea of how to create a graphics settings menu.Īs there are quite a few moving parts outside of the code, this tutorial is primarily focusing on the coding work involved in making a settings menu. They’ll also be able to select the exact anti-aliasing and texture quality preferences they have as well as the resolution and the master volume. There are options for selecting a quality preset, where the game automatically chooses settings based on how nice the user wants the game to look, as well as options for setting the game to windowed or fullscreen. Soon to follow is a tutorial showing how you access these parameters and allow the user to change them at their leisure. This method of saving data and preferences has been discussed before in this article. Saving those settings is also simple by utilizing the Unity Player Preferences system. Perhaps you might be wondering how it does all that? In the case of a typical Unity project, this is done by accessing the quality settings and changing the values to match with the player’s selection. These games save those settings and then reload them whenever the user reopens the project. Virtually every game you play, especially on a personal computer, allows you to change the graphics settings to get the best performance and appearance you can on your device. How to Create a Settings Menu in Unity - Simple Talk Skip to content
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